//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="787B_XXX.dds"

Extra0="Wheelcap"

HDVehicle=Mazda_787B_Physics.hdv          
Graphics=Mazda_787B_upgrades.gen
Spinner=Mazda_787B_Spinner.gen            
GenString=                          // Used to generate GMT names in *.gen file
Sounds=Mazda_787B_Sound.sfx                     // 
Cameras=Mazda_787B_Cams.cam               // Defaults to cams.cfg in UserData directory
Upgrades=Mazda_787B_Upgrades.ini     // Vehicle upgrades information
HeadPhysics=Mazda_787B_HeadPhysics.ini         // Affects driver eyepoint only
Cockpit=Mazda_787B_Cockpitinfo.ini

BaseVehiclePrice=1

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////


Number=XXX
Team="Teamname"
PitGroup=""
Driver="Teamname"
Description="Teamname #XXX"

Classes="VRES_K1"

FullTeamName="Teamname"

Category="VRES, 8h Riverside, Teams, Group C, Mazda 787B"
