//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="962C_XXX.dds"

//Extra0="Wheelcap"

HDVehicle=Porsche_962C_PHYSICS.hdv          
Graphics=Porsche_962C_UPGRADES.gen
Spinner=Porsche_962C_SPINNER.gen            
GenString=                          // Used to generate GMT names in *.gen file
Sounds=Porsche_962C_SOUND.sfx                     // 
Cameras=Porsche_962C_CAMS.cam               // Defaults to cams.cfg in UserData directory
Upgrades=Porsche_962C_UPGRADES_L.ini     // Vehicle upgrades information
HeadPhysics=Porsche_962C_HEADPHYSICS.ini         // Affects driver eyepoint only
Cockpit=Porsche_962C_COCKPITINFO.ini

BaseVehiclePrice=0
UnlockExperience=0

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////
//GenString=2

Number=XXX
Team="Teamname"
PitGroup=""
Driver="Teamname"
Description="Teamname #XXX"

Classes="VRES_K1"

FullTeamName="Teamname"

Category="VRES, 8h Riverside, Teams, Group C, Porsche 962C"

