// The first section defines what maps to load for the new vehicle skinning technology.
// The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms, driver helmet, and pit crew.
// The second line will replace the default livery with the new specified, for the track specified.
// The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2001_Monza"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines

DefaultLivery="VRES_GR010_XXX.dds"
MaterialOverride="Moyoda_GR010_BaseMat.json"

Extra3="Windows"
Extra5="Windows"
Extra8="Gloves"
Extra9="Gloves"

HDVehicle=Moyoda_GR010.hdv
Graphics=Moyoda_GR010.gen
Spinner=Moyoda_GR010_Spinner.gen
GenString=                                            // Used to generate GMT names in *.gen file
Cameras=Moyoda_GR010.cam                           // Defaults to default.cfg in UserData directory
Sounds=Moyoda_GR010.sfx                            // Sounds=default.sfx
HeadPhysics=HeadPhysics.ini                           // Affects driver eyepoint only
Cockpit=Moyoda_GR010_CockpitInfo.ini
ExternalDisplays=Moyoda_GR010_ExternalDisplays.ini
Upgrades=Moyoda_GR010_Upgrades.ini
AIUpgradeClass=LMH

Number=XXX
Team="Teamname"
PitGroup=""
Driver="Teamname"
Description="Teamname #XXX"
Manufacturer="Toyota"

Classes="VRES_HY"

FullTeamName="Teamname"

Category="VRES, 8h Buddh, Teams, Hypercars, Toyota GR010"