// The first section defines what maps to load for the vehicle skinning technology.
// The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms, driver helmet, and pit crew.
// The second line will replace the default livery with the new specified, for the track specified.
// The format is as follows:
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines


DefaultLivery="VRES_M4_XXX.dds"
MaterialOverride="BMW_M4_GT3_BaseMat.json"
Extra1="panel"      // Windows
Extra4="GLOVES"      // Windows
Extra5="GLOVES"      // Windows

HDVehicle=BMW_M4_GT3.hdv
Graphics=BMW_M4_GT3.gen
Spinner=BMW_M4_GT3_Spinner.gen
Upgrades=BMW_M4_GT3_Upgrades.ini  // Vehicle upgrades information
GenString=13                      // Used to generate GMT names in *.gen file  1-tires(1-3 working), 2-rims(1-3 working)
Cameras=BMW_M4_GT3.cam            // Defaults to cams.cfg in UserData directory
Sounds=BMW_M4_GT3-snd.json
HeadPhysics=HeadPhysics_GT.ini  // Affects driver eyepoint only
Cockpit=BMW_M4_GT3_cockpitinfo.ini
AIUpgradeClass=BMW_M4_GT3
ExternalDisplays=BMW_M4_GT3_externalDisplays.ini

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////

Number=XXX
Team="Teamname"
PitGroup=""
Driver="Teamname"
Description="Teamname #XXX"
Manufacturer="BMW"

Classes="VRES_K1"

FullTeamName="Teamname"

Category="VRES, 24h Nordschleife, Teams, SP9 GT3, BMW M4 GT3"