// The first section defines what maps to load for the vehicle skinning technology.
// The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms, driver helmet, and pit crew.
// The second line will replace the default livery with the new specified, for the track specified.
// The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2001_Monza"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines


DefaultLivery="Clio_XXX.dds"

HDVehicle=ClioCup\Clio.hdv
Graphics=ClioCup\Clio.gen
Spinner=ClioCup\Clio_spinner.gen
GenString=                       // Used to generate GMT names in *.gen file
Sounds=Clio.sfx
Cameras=Clio.cam
HeadPhysics=HeadPhysics_TC.ini
Cockpit=Clio_cockpitinfo.ini
Upgrades=Clio_upgrades.ini
ExternalDisplays=Clio_externaldisplays.ini

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////

Number=XXX
Team="Teamname"
PitGroup=""
Driver="Teamname"
Description="Teamname #XXX"

Classes="rF2LN_K4"

FullTeamName="Teamname"

Category="VRrF2LN, Teams, H2, Renault Clio Cup"
