LiveryLab Official External Livery Project
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This folder is the editable source of truth for one Official workflow livery.
Keep the PNG textures directly in this project folder. The Live 3D Preview
reads these files and reloads saved changes, making this folder the working link
between an external image editor and LiveryLab.

Workflow:
- A complete AC EVO content extract is not required.
- Activate in Game writes to Saved Games/ACE/ExternalLiveries.
- Find the activated car in AC EVO under Vehicles -> My Cars, not Vehicle Hub.
- AC EVO currently does not display the custom LiveryLab livery name in game.
- The livery can work in Multiplayer when the other participants who need to
  see it have the same livery installed.

Main texture files:
- EXT_Skin_C.png: main visible body color texture.
- EXT_Skin_D.png: detail/material mask.
- EXT_Skin_R.png: roughness control.
- EXT_Skin_M.png: metalness control.
- EXT_Skin_CC.png: clearcoat control.
- EXT_Skin_CR.png: clearcoat roughness control.
- EXT_Banner_C.png: optional separate banner color texture.

For grayscale control maps, brighter areas generally apply more of the effect
and darker areas apply less. Available maps vary by car.

Project support files:
- external_livery.json: Official material-channel data used during activation.
- official_external_project.json: LiveryLab project identity and source data.
- preview_project.json: Live 3D Preview configuration.
- livery_thumbnail.png: local My Liveries and package thumbnail.
- SavedCar: required local SavedCar data for the selected vehicle variant.

Do not edit JSON files or SavedCar data manually unless you are intentionally
repairing the project. Do not move the PNGs into a separate textures folder.

Typical workflow:
1. Open this project folder from My Liveries.
2. Edit the PNG textures with your preferred image editor.
3. Keep Live 3D Preview open to inspect saved changes.
4. Use Activate in Game or Update in Game from My Liveries.
5. Start AC EVO and select the car under Vehicles -> My Cars.
